

You die before your turn even comes around. Even with high prot or high dodge there is a chance they hit you and even hit you for 30+ hp each. They crit your character twice or 3 times in a row, lets say for fun you’re in the ruins against that enemy that buffs the team +20% dmg each. Lets say every enemy on the opposing team rolls an 8 on top of their speed so they go first almost no matter what.

Originally posted by syKe:No death runs are still lucky. Now I'm waiting for the second DLC to continue >_> This is not some super great achievement, but anyway! Of course, the game has a stygian mode - this is what I will do someday too.Īt last I want to say hello to all those people who whines that game is exclusively about random, and skill does not solve anything. I did not use any mods or saves of course. Viscount was killed in 1 run from beginning to end by one group.įor all the time the death-door occurred only about 2-3 times, but I never gave a hit hero with 0 hp so the death door check never happened. I passed tasks in the courtyard directly to the boss, without going into additional zones and usually finished them in 2 runs. It was a Leper + Houndmaster.Īlmost all the time I used the same party: Leper/Man-at-arms/occultist/plague doctor, changing only for specific tasks or bosses, mostly finished the missions with 0 stress ( Except courtyard and the moments when I fought with the shambler _ )

I took 2 people to kill the last boss instead of 4 to avoid "come to your maker", because I CAN. Without a single retreat from the mission (with the exception of missions in the courtyard, i must say). The darkest dungeon is finished without a single death, with absolutely all the bosses of the main game and the DLC.
